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Linux下MemCached安裝及c#客戶端調用

來源:程序員人生   發布時間:2014-01-29 07:30:12 閱讀次數:2584次

一、Linux下MemCached安裝和啟動

如果是centos可以yum安裝

# yum install libevent-devel

如果不支持yum的系統,可以這樣裝libevent

# cd /usr/local/src
# wget http://www.monkey.org/~provos/libevent-1.4.12-stable.tar.gz
# tar vxf libevent-1.4.12-stable.tar.gz
# cd libevent-1.4.12
# ./configure --prefix=/usr/local/libevent
# make && make install

繼續安裝memcached

# cd /usr/local/src
# wget http://cloud.github.com/downloads/saberma/saberma.github.com/memcached-1.4.4.tar.gz
# tar vxf memcached-1.4.4.tar.gz
# cd memcached-1.4.4
# ./configure --prefix=/usr/local/memcached
# make && make install

 

安裝完后啟動memcached并分配1024m內存

/usr/local/memcached/bin/memcached -d -m 1024 –l 10.32.33.120 -p 11211 -u root

-d選項是啟動一個守護進程,
-m是分配給Memcache使用的內存數量,單位是MB,我這里是10MB,
-u是運行Memcache的用戶,我這里是root,
-l是監聽的服務器IP地址,如果有多個地址的話,我這里指定了服務器的IP地址10.32.33.120,
-p是設置Memcache監聽的端口,我這里設置了12000,最好是1024以上的端口,
-c選項是最大運行的并發連接數,默認是1024,我這里設置了256,按照你服務器的負載量來設定,
-P是設置保存Memcache的pid文件,我這里是保存在 /tmp/memcached.pid,

將memcached加入啟動項

# vi /etc/rc.d/rc.local

在最后加入

/usr/local/memcached/bin/memcached -d -m 1024 –l 10.32.33.120 -p 11211 -u root

按Esc鍵,再輸入

:wq

保存退出

 

查看是否啟動memcached

獲取運行狀態:echo stats | nc 10.32.33.120 11211(可以查看出pid) 或使用ps -ef|grep memcached

如果要結束Memcache進程,執行:

# kill `cat /tmp/memcached.pid`

也可以

#kill –9 進程號

二、連接到 memcached

連接到 memcached:
telnet ip 端口,如telnet 10.32.33.120 11211
stats查看狀態,flush_all:清楚緩存
查看memcached狀態的基本命令,通過這個命令可以看到如下信息:
STAT pid 22459 進程ID
STAT uptime 1027046 服務器運行秒數
STAT time 1273043062 服務器當前unix時間戳
STAT version 1.4.4 服務器版本
STAT pointer_size 64 操作系統字大小(這臺服務器是64位的)
STAT rusage_user 0.040000 進程累計用戶時間
STAT rusage_system 0.260000 進程累計系統時間
STAT curr_connections 10 當前打開連接數
STAT total_connections 82 曾打開的連接總數
STAT connection_structures 13 服務器分配的連接結構數
STAT cmd_get 54 執行get命令總數
STAT cmd_set 34 執行set命令總數
STAT cmd_flush 3 指向flush_all命令總數
STAT get_hits 9 get命中次數
STAT get_misses 45 get未命中次數
STAT delete_misses 5 delete未命中次數
STAT delete_hits 1 delete命中次數
STAT incr_misses 0 incr未命中次數
STAT incr_hits 0 incr命中次數
STAT decr_misses 0 decr未命中次數
STAT decr_hits 0 decr命中次數
STAT cas_misses 0 cas未命中次數
STAT cas_hits 0 cas命中次數
STAT cas_badval 0 使用擦拭次數
STAT auth_cmds 0
STAT auth_errors 0
STAT bytes_read 15785 讀取字節總數
STAT bytes_written 15222 寫入字節總數
STAT limit_maxbytes 1048576 分配的內存數(字節)
STAT accepting_conns 1 目前接受的鏈接數
STAT listen_disabled_num 0
STAT threads 4 線程數
STAT conn_yields 0
STAT bytes 0 存儲item字節數
STAT curr_items 0 item個數
STAT total_items 34 item總數
STAT evictions 0 為獲取空間刪除item的總數

三、c#調用

MemCache管理操作類,MemCachedManager.cs文件:

 

using System;using System.Collections;using System.Data;using System.Data.Common;using System.IO;using Memcached.ClientLibrary;namespace Plugin.Cache{    /// <summary>    /// MemCache管理操作類    /// </summary>    public sealed class MemCachedManager    {        #region 靜態方法和屬性        private static MemcachedClient mc = null;        private static SockIOPool pool = null;        private static string[] serverList = null;        private static MemCachedConfigInfo memCachedConfigInfo = MemCachedConfig.GetConfig();         #endregion        static MemCachedManager()        {            CreateManager();        }        private static void CreateManager()        {            serverList = memCachedConfigInfo.ServerList;            pool = SockIOPool.GetInstance(memCachedConfigInfo.PoolName);            pool.SetServers(serverList);            pool.InitConnections = memCachedConfigInfo.IntConnections;//初始化鏈接數            pool.MinConnections = memCachedConfigInfo.MinConnections;//最少鏈接數            pool.MaxConnections = memCachedConfigInfo.MaxConnections;//最大連接數            pool.SocketConnectTimeout = memCachedConfigInfo.SocketConnectTimeout;//Socket鏈接超時時間            pool.SocketTimeout = memCachedConfigInfo.SocketTimeout;// Socket超時時間            pool.MaintenanceSleep = memCachedConfigInfo.MaintenanceSleep;//維護線程休息時間            pool.Failover = memCachedConfigInfo.FailOver; //失效轉移(一種備份操作模式)            pool.Nagle = memCachedConfigInfo.Nagle;//是否用nagle算法啟動socket            pool.HashingAlgorithm = HashingAlgorithm.NewCompatibleHash;             pool.Initialize();            mc = new MemcachedClient();            mc.PoolName = memCachedConfigInfo.PoolName;            mc.EnableCompression = false;        }        /// <summary>        /// 緩存服務器地址列表        /// </summary>        public static string[] ServerList        {            set            {                if (value != null)                    serverList = value;            }            get { return serverList; }        }        /// <summary>        /// 客戶端緩存操作對象        /// </summary>        public static MemcachedClient CacheClient        {            get            {                if (mc == null)                    CreateManager();                return mc;            }        }        public static void Dispose()        {            if (pool != null)                pool.Shutdown();        }    }}

 

cache操作接口類ICacheStrategy.cs(為了方便擴展其他的cache):

using System;using System.Text;namespace Plugin.Cache{    /// <summary>    /// 公共緩存策略接口    /// </summary>    public interface ICacheStrategy    {        /// <summary>        /// 添加指定ID的對象        /// </summary>        /// <param name="objId">緩存鍵</param>        /// <param name="o">緩存對象</param>        void AddObject(string objId, object o);              /// <summary>        /// 移除指定ID的對象        /// </summary>        /// <param name="objId">緩存鍵</param>        void RemoveObject(string objId);        /// <summary>        /// 返回指定ID的對象        /// </summary>        /// <param name="objId">緩存鍵</param>        /// <returns></returns>        object RetrieveObject(string objId);        /// <summary>        /// 到期時間,單位:秒        /// </summary>        int TimeOut { set;get;}   }}

MemCached.cs類

 

using System;using System.Web;using System.Collections;using System.Web.Caching;namespace Plugin.Cache{	/// <summary>	/// 默認緩存管理類,默認用memcached	/// </summary>    public class MemCached : ICacheStrategy	{			/// <summary>        /// 設置到期相對時間[單位: 秒] 		/// </summary>        public int TimeOut { set; get; }				/// <summary>		/// 加入當前對象到緩存中		/// </summary>		/// <param name="objId">對象的鍵值</param>		/// <param name="o">緩存的對象</param>		public virtual void AddObject(string objId, object o)		{            if (TimeOut > 0)            {                MemCachedManager.CacheClient.Set(objId, o, System.DateTime.Now.AddSeconds(TimeOut));            }            else            {                MemCachedManager.CacheClient.Set(objId, o);            }		}		/// <summary>		/// 刪除緩存對象		/// </summary>		/// <param name="objId">對象的關鍵字</param>        public virtual void RemoveObject(string objId)		{            if (MemCachedManager.CacheClient.KeyExists(objId))                MemCachedManager.CacheClient.Delete(objId);		}		/// <summary>		/// 返回一個指定的對象		/// </summary>		/// <param name="objId">對象的關鍵字</param>		/// <returns>對象</returns>        public virtual object RetrieveObject(string objId)		{            return MemCachedManager.CacheClient.Get(objId);		}    }}

 

實體類MemCachedConfigInfo.cs

using Yintai.Plugin.Common;/// <summary>/// MemCached配置信息類文件/// </summary>namespace Plugin{    public class MemCachedConfigInfo    {        private string[] _serverList;        /// <summary>        /// 鏈接地址        /// </summary>        public string[] ServerList        {            get { return _serverList; }            set { _serverList = value; }        }        private string _poolName;        /// <summary>        /// 鏈接池名稱        /// </summary>        public string PoolName        {            get { return string.IsNullOrEmpty(_poolName) ? "Yintai.Plugin.Cache.MemCached" : _poolName; }            set { _poolName = value; }        }        private int _intConnections;        /// <summary>        /// 初始化鏈接數        /// </summary>        public int IntConnections        {            get { return _intConnections > 0 ? _intConnections : 3; }            set { _intConnections = value; }        }        private int _minConnections;        /// <summary>        /// 最少鏈接數        /// </summary>        public int MinConnections        {            get { return _minConnections > 0 ? _minConnections : 3; }            set { _minConnections = value; }        }        private int _maxConnections;        /// <summary>        /// 最大連接數        /// </summary>        public int MaxConnections        {            get { return _maxConnections > 0 ? _maxConnections : 5; }            set { _maxConnections = value; }        }        private int _socketConnectTimeout;        /// <summary>        /// Socket鏈接超時時間        /// </summary>        public int SocketConnectTimeout        {            get { return _socketConnectTimeout > 1000 ? _socketConnectTimeout : 1000; }            set { _socketConnectTimeout = value; }        }        private int _socketTimeout;        /// <summary>        /// socket超時時間        /// </summary>        public int SocketTimeout        {            get { return _socketTimeout > 1000 ? _maintenanceSleep : 3000; }            set { _socketTimeout = value; }        }        private int _maintenanceSleep;        /// <summary>        /// 維護線程休息時間        /// </summary>        public int MaintenanceSleep        {            get { return _maintenanceSleep > 0 ? _maintenanceSleep : 30; }            set { _maintenanceSleep = value; }        }        private bool _failOver;        /// <summary>        /// 鏈接失敗后是否重啟,詳情參見http://baike.baidu.com/view/1084309.htm        /// </summary>        public bool FailOver        {            get { return _failOver; }            set { _failOver = value; }        }        private bool _nagle;        /// <summary>        /// 是否用nagle算法啟動socket        /// </summary>        public bool Nagle        {            get { return _nagle; }            set { _nagle = value; }        }    }}

 

實現代碼完了,下面就是把配置文件memcached.config反序列化成實體方法

用MemCachedConfig.cs實現配置文件的載入和讀取LoadConfig是載入配置,SetConfig是保存配置,GetConfig是獲取配置,其中用了了序列化和反序列化

MemCachedConfig.cs文件如下:

using System;using System.Collections.Generic;using System.Drawing;using System.Drawing.Imaging;using System.Linq;using System.Text;using System.Web;using Plugin.Cache;using Plugin.Common;namespace Plugin{    public class MemCachedConfig    {        private static object _lockHelper = new object();        private static MemCachedConfigInfo config = null;        public static void LoadConfig(string configfilepath)        {            if (config == null)            {                lock (_lockHelper)                {                    if (config == null)                    {                        config = (MemCachedConfigInfo)SerializationHelper.Load(typeof(MemCachedConfigInfo), configfilepath);                    }                }            }        }        /// <summary>        /// 獲取配置        /// </summary>        /// <param name="anConfig"></param>        public static MemCachedConfigInfo GetConfig()        {            return config;        }        #region 私有方法        public static void SetConfig(MemCachedConfigInfo verifyImageServiceInfoList, string configfilepath)        {            SerializationHelper.Save(verifyImageServiceInfoList, configfilepath);        }        #endregion    }}

SerializationHelper.cs代碼如下:

using System;using System.IO;using System.Xml.Serialization;using System.Xml;using System.Collections.Generic;using System.Text;namespace Plugin.Common{	/// <summary>	/// SerializationHelper 的摘要說明。	/// </summary>	public class SerializationHelper	{        private SerializationHelper()		{}        private static Dictionary<int, XmlSerializer> serializer_dict = new Dictionary<int, XmlSerializer>();        public static XmlSerializer GetSerializer(Type t)        {            int type_hash = t.GetHashCode();            if (!serializer_dict.ContainsKey(type_hash))                serializer_dict.Add(type_hash, new XmlSerializer(t));            return serializer_dict[type_hash];        }		/// <summary>		/// 反序列化		/// </summary>		/// <param name="type">對象類型</param>		/// <param name="filename">文件路徑</param>		/// <returns></returns>		public static object Load(Type type, string filename)		{			FileStream fs = null;			try			{				// open the stream...				fs = new FileStream(filename, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);				XmlSerializer serializer = new XmlSerializer(type);				return serializer.Deserialize(fs);			}			catch(Exception ex)			{				throw ex;			}			finally			{				if(fs != null)					fs.Close();			}		}		/// <summary>		/// 序列化		/// </summary>		/// <param name="obj">對象</param>		/// <param name="filename">文件路徑</param>		public static bool Save(object obj, string filename)		{            bool success = false;			FileStream fs = null;			// serialize it...			try			{				fs = new FileStream(filename, FileMode.Create, FileAccess.Write, FileShare.ReadWrite);				XmlSerializer serializer = new XmlSerializer(obj.GetType());				serializer.Serialize(fs, obj);                success = true;			}			catch(Exception ex)			{				throw ex;			}			finally			{				if(fs != null)					fs.Close();			}            return success;		}        /// <summary>        /// xml序列化成字符串        /// </summary>        /// <param name="obj">對象</param>        /// <returns>xml字符串</returns>        public static string Serialize(object obj)        {            string returnStr = "";            XmlSerializer serializer = GetSerializer(obj.GetType());            MemoryStream ms = new MemoryStream();            XmlTextWriter xtw = null;            StreamReader sr = null;            try            {                xtw = new System.Xml.XmlTextWriter(ms, Encoding.UTF8);                xtw.Formatting = System.Xml.Formatting.Indented;                serializer.Serialize(xtw, obj);                ms.Seek(0, SeekOrigin.Begin);                sr = new StreamReader(ms);                returnStr = sr.ReadToEnd();            }            catch (Exception ex)            {                throw ex;            }            finally            {                if (xtw != null)                    xtw.Close();                if (sr != null)                    sr.Close();                 ms.Close();            }            return returnStr;        }        public static object DeSerialize(Type type, string s)        {             byte[] b = System.Text.Encoding.UTF8.GetBytes(s);            try            {                XmlSerializer serializer = GetSerializer(type);                return serializer.Deserialize(new MemoryStream(b));            }            catch (Exception ex)            {                throw ex;            }        }	}}

最后配置文件類似這樣的:

<?xml version="1.0"?><MemCachedConfigInfo xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">  <ServerList>    <string>10.32.33.120:11211</string>  </ServerList>  <PoolName>Plugin.Cache.MemCached</PoolName>  <IntConnections>3</IntConnections>  <MinConnections>3</MinConnections>  <MaxConnections>5</MaxConnections>  <SocketConnectTimeout>1000</SocketConnectTimeout>  <SocketTimeout>30</SocketTimeout>  <MaintenanceSleep>30</MaintenanceSleep>  <FailOver>true</FailOver>  <Nagle>false</Nagle></MemCachedConfigInfo>

使用時調用方法:

MemCachedConfig.LoadConfig(Server.MapPath("/config/memcached.config"));

這個方法通過LoadConfig把配置加載進來,反序列化成MemCachedConfigInfo實體并放入私有靜態變量config 中,并通過GetConfig() 獲取config,然后MemCachedManager類通過private static MemCachedConfigInfo memCachedConfigInfo = MemCachedConfig.GetConfig();方法獲取到配置了。

文章來源:http://www.cnblogs.com/seesea125/archive/2012/07/16/2593486.html

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