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通過Java源碼分析初探觀察者模式(一)

來源:程序員人生   發布時間:2016-06-21 11:43:19 閱讀次數:2544次

對視察者,很多開發者其實不陌生,在平常開發進程中,這也是1個非常常見的設計模式,特別是Android小火伴,很多人都知道broadcast就是1個典型的視察者模式,還有最近很火的rxjava,響應式編程中,視察者模式扮演著1個很重要的角色,但視察者模式具體是怎樣樣運轉的,部份小火伴就有點模糊了。

先從平常生活中1個例子開始說起,在看電視的進程中,我們常常看到1些抗日神劇中有這么1個劇情,鬼子進村,在進村的進程中,總會有1些1些人透風報信,然后通知村里的人能躲的躲,能藏的藏,能跑的跑,或中路再弄個埋伏,抓到了以后是手撕還是其它方式處理,在此就先不做討論。。。其實這個進程中就是1個典型的視察者模式,下面,我們先看1下手撕鬼子的UML。

這里寫圖片描述

DevilsSubject.java

/** * * created by zm on 2016⑸⑵8 * 繼承Observable,此類同等于上述UML的Devil(小鬼子),其它對號入坐 * 視察鬼子是不是來攻擊 * */ public class DevilsSubject extends Observable { private String assault; public String isAssault() { return assault; } public void setAssault(String assault) { this.assault = assault; //可通過this.hasChanged()獲得是不是產生改變,這里我們統1設置成改變,以便測試 this.setChanged(); this.notifyObservers(assault); } }

VillagerObserver.java

/** * * created by zm on 2016⑸⑵8 * * VillagerObserver(放哨的村民),視察小鬼子行動 * */ public class VillagerObserver implements Observer { public void update(Observable o, Object obj) { // TODO Auto-generated method stub String assault = (String) obj; System.out.println(assault); } }

Client.java

public class Client { public static void main(String[] args) { VillagerObserver yes = new VillagerObserver(); VillagerObserver no = new VillagerObserver(); DevilsSubject devilsSubject = new DevilsSubject(); //如果視察者與集合中已有的視察者不同,則向對象的視察者集中添加此視察者。 devilsSubject.addObserver(yes); devilsSubject.addObserver(no); devilsSubject.setAssault("前方有1坨鬼子來了"); devilsSubject.setAssault("鬼子見閻王了,在來村的路上就被村民手撕了"); //返回 Observable 對象的視察者數目 System.out.println(devilsSubject.countObservers()); System.out.println("................"); devilsSubject.deleteObserver(yes); devilsSubject.setAssault("鬼子來了"); System.out.println(devilsSubject.countObservers()); } }

運行的結果:

前方有1坨鬼子來了 前方有1坨鬼子來了 鬼子見閻王了,在來村的路上就被村民手撕了 鬼子見閻王了,在來村的路上就被村民手撕了 Observable對象的視察者數目:2................ 鬼子來了 Observable對象的視察者數目:1

下面是observable源碼

package java.util; /** * This class represents an observable object, or "data" * in the model-view paradigm. It can be subclassed to represent an * object that the application wants to have observed. * <p> * An observable object can have one or more observers. An observer * may be any object that implements interface <tt>Observer</tt>. After an * observable instance changes, an application calling the * <code>Observable</code>'s <code>notifyObservers</code> method * causes all of its observers to be notified of the change by a call * to their <code>update</code> method. * <p> * The order in which notifications will be delivered is unspecified. * The default implementation provided in the Observable class will * notify Observers in the order in which they registered interest, but * subclasses may change this order, use no guaranteed order, deliver * notifications on separate threads, or may guarantee that their * subclass follows this order, as they choose. * <p> * Note that this notification mechanism has nothing to do with threads * and is completely separate from the <tt>wait</tt> and <tt>notify</tt> * mechanism of class <tt>Object</tt>. * <p> * When an observable object is newly created, its set of observers is * empty. Two observers are considered the same if and only if the * <tt>equals</tt> method returns true for them. * * @author Chris Warth * @see java.util.Observable#notifyObservers() * @see java.util.Observable#notifyObservers(java.lang.Object) * @see java.util.Observer * @see java.util.Observer#update(java.util.Observable, java.lang.Object) * @since JDK1.0 */ public class Observable { private boolean changed = false; private Vector<Observer> obs; /** Construct an Observable with zero Observers. */ public Observable() { obs = new Vector<>(); } /** * Adds an observer to the set of observers for this object, provided * that it is not the same as some observer already in the set. * The order in which notifications will be delivered to multiple * observers is not specified. See the class comment. * * @param o an observer to be added. * @throws NullPointerException if the parameter o is null. */ public synchronized void addObserver(Observer o) { if (o == null) throw new NullPointerException(); if (!obs.contains(o)) { obs.addElement(o); } } /** * Deletes an observer from the set of observers of this object. * Passing <CODE>null</CODE> to this method will have no effect. * @param o the observer to be deleted. */ public synchronized void deleteObserver(Observer o) { obs.removeElement(o); } /** * If this object has changed, as indicated by the * <code>hasChanged</code> method, then notify all of its observers * and then call the <code>clearChanged</code> method to * indicate that this object has no longer changed. * <p> * Each observer has its <code>update</code> method called with two * arguments: this observable object and <code>null</code>. In other * words, this method is equivalent to: * <blockquote><tt> * notifyObservers(null)</tt></blockquote> * * @see java.util.Observable#clearChanged() * @see java.util.Observable#hasChanged() * @see java.util.Observer#update(java.util.Observable, java.lang.Object) */ public void notifyObservers() { notifyObservers(null); } /** * If this object has changed, as indicated by the * <code>hasChanged</code> method, then notify all of its observers * and then call the <code>clearChanged</code> method to indicate * that this object has no longer changed. * <p> * Each observer has its <code>update</code> method called with two * arguments: this observable object and the <code>arg</code> argument. * * @param arg any object. * @see java.util.Observable#clearChanged() * @see java.util.Observable#hasChanged() * @see java.util.Observer#update(java.util.Observable, java.lang.Object) */ public void notifyObservers(Object arg) { /* * a temporary array buffer, used as a snapshot of the state of * current Observers. */ Object[] arrLocal; synchronized (this) { /* We don't want the Observer doing callbacks into * arbitrary code while holding its own Monitor. * The code where we extract each Observable from * the Vector and store the state of the Observer * needs synchronization, but notifying observers * does not (should not). The worst result of any * potential race-condition here is that: * 1) a newly-added Observer will miss a * notification in progress * 2) a recently unregistered Observer will be * wrongly notified when it doesn't care */ if (!changed) return; arrLocal = obs.toArray(); clearChanged(); } for (int i = arrLocal.length-1; i>=0; i--) ((Observer)arrLocal[i]).update(this, arg); } /** * Clears the observer list so that this object no longer has any observers. */ public synchronized void deleteObservers() { obs.removeAllElements(); } /** * Marks this <tt>Observable</tt> object as having been changed; the * <tt>hasChanged</tt> method will now return <tt>true</tt>. */ protected synchronized void setChanged() { changed = true; } /** * Indicates that this object has no longer changed, or that it has * already notified all of its observers of its most recent change, * so that the <tt>hasChanged</tt> method will now return <tt>false</tt>. * This method is called automatically by the * <code>notifyObservers</code> methods. * * @see java.util.Observable#notifyObservers() * @see java.util.Observable#notifyObservers(java.lang.Object) */ protected synchronized void clearChanged() { changed = false; } /** * Tests if this object has changed. * * @return <code>true</code> if and only if the <code>setChanged</code> * method has been called more recently than the * <code>clearChanged</code> method on this object; * <code>false</code> otherwise. * @see java.util.Observable#clearChanged() * @see java.util.Observable#setChanged() */ public synchronized boolean hasChanged() { return changed; } /** * Returns the number of observers of this <tt>Observable</tt> object. * * @return the number of observers of this object. */ public synchronized int countObservers() { return obs.size(); } }

再附上Observable的api
這里寫圖片描述

根據源碼中最上部份的注釋,翻譯成中文后,大體的意思是此類是1個被視察者。它可以派生子類來表示1個利用程序想要視察的對象。1個可視察到的對象(observable)可以有1個或多個視察者(observer)。1個視察者可以是任何實現接口的視察者的對象。修改后可視察到的實例,利用程序調用notifyObservers方法使所有的視察者調用更新方法。通知的順序將是未指定的。請注意,這與線程通知機制無關,完全獨立于類對象的等待和通知機制。當1個可視察的對象是新創建的,它的視察是空的。當且僅當這個方法返回true,兩個視察者是同步的。

源碼中,起關鍵性作用的就是vector和changed,在observable實例化的時候,就初始化了1個空的vector,可以通過vector添加和移除vector操作后,當observable產生改變時,通過changed去判斷是不是通知,在我們的上述示例代碼中使用setChanged(),主要是由于第1次加入的時候,不會去調用observer的update方法,也就是changed為false,當changed為false時,直接從notifyObservers方法中return,只有changed為true的時候才通知刷新,刷新之前,重新把changed賦值為false,提取上述源碼中的關鍵代碼以下:

public void notifyObservers(Object arg) { Object[] arrLocal; synchronized (this) { if (!changed) return; arrLocal = obs.toArray(); clearChanged(); } for (int i = arrLocal.length-1; i>=0; i--) ((Observer)arrLocal[i]).update(this, arg); }

observer類

/** * A class can implement the <code>Observer</code> interface when it * wants to be informed of changes in observable objects. * * @author Chris Warth * @see java.util.Observable * @since JDK1.0 */ public interface Observer { /** * This method is called whenever the observed object is changed. An * application calls an <tt>Observable</tt> object's * <code>notifyObservers</code> method to have all the object's * observers notified of the change. * * @param o the observable object. * @param arg an argument passed to the <code>notifyObservers</code> * method. */ void update(Observable o, Object arg); }

observer就是1個接口,里面1個update方法,這個類沒太多需要解釋的,有點Java基礎的都可以明白。

現在1目了然了,Observer模式是1種行動模式,它的作用是當1個對象的狀態產生改變的時候,能夠自動通知其他關聯對象,自動刷新對象狀態。Observer模式提供給關聯對象1種同步通訊的手段,使其某個對象與依賴它的其他對象之間保持狀態同步。

抽象主題角色(Subject)內部其實就是1個Vector,在addObserver的時候,就把需要的視察者添加到Vector中。在deleteObserver的時候,就把傳進來的視察者從容器中移除掉。主題角色又叫抽象被視察者角色(observable),1般用1個抽象類或接口來實現。

observable與observer是1種1對多的依賴關系,可讓多個視察者對象同時監聽某1個主題對象。視察者模式有時被稱作發布/定閱模式(Publish/Subscribe),對這名稱很貼切的,就好比我們定閱了報紙,每次報社新報紙出版發售的時候,就會根據定閱的客戶逐一發報紙,通知客戶瀏覽。

ConcreteSubject:具體主題角色,將相干狀態存入具體視察者對象。具體主題角色又叫具體被視察者角色(ConcreteObservable)。

ConcreteObserver:具體視察者角色,實現抽象視察者角色(observer)所需要的更新接口,以便使自己狀態和主題狀態相調和。

這里寫圖片描述

總結:通過依賴抽象而不是依賴具體類,去實現1個類中某個狀態的改變,而通知相干的1些類去做出相應的改變,進而保持同步狀態。實現這樣的方式也許有很多種,但是為了使系統能夠易于復用,應當選擇第耦合度的方案。減少對象之間的耦合度有益于系統的復用,在保證低耦合度的條件下并且能夠保持行動的調和1致,保證高度協作,視察者模式是1種很好的設計方案。

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