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android-----事件分發(fā)機(jī)制測(cè)試系列

來(lái)源:程序員人生   發(fā)布時(shí)間:2016-07-18 08:29:51 閱讀次數(shù):2612次

        先來(lái)講說(shuō)我遇到的問(wèn)題,這次測(cè)試使用的布局文件是:

<com.hzw.eventtest.MyRelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" > <com.hzw.eventtest.MyLinearLayout android:layout_width="match_parent" android:layout_height="match_parent"> <com.hzw.eventtest.MyButton android:id="@+id/mybutton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="我的按鈕" /> </com.hzw.eventtest.MyLinearLayout> </com.hzw.eventtest.MyRelativeLayout>

        也就是說(shuō)布局圖是醬紫的:

                                                      

        具體就是我在MyRelativeLayout中攔截了MOVE事件,在MyLinearLayout中攔截并且消費(fèi)了DOWN事件,也就是說(shuō)我僅僅修改了MyRelativeLayout$onInterceptTouchEvent中case條件為MOVE的部份和MyLinearLayout$onInterceptTouchEvent中case條件為DOWN的部份和MyLinearLayout$onTouchEvent中case條件為DOWN的部份;

        具體測(cè)試代碼:點(diǎn)擊下載

        最后查看Logcat輸出:

06⑵8 09:09:25.237: I/System.out(1643): MainActivity--->dispatchTouchEvent--->ACTION_DOWN 06⑵8 09:09:25.237: I/System.out(1643): MyRelativeLayout--->dispatchTouchEvent--->ACTION_DOWN 06⑵8 09:09:25.237: I/System.out(1643): MyRelativeLayout--->onInterceptTouchEvent--->ACTION_DOWN 06⑵8 09:09:25.237: I/System.out(1643): MyRelativeLayout--->onInterceptTouchEvent--->ACTION_DOWN--->false 06⑵8 09:09:25.237: I/System.out(1643): MyLinearLayout--->dispatchTouchEvent--->ACTION_DOWN 06⑵8 09:09:25.237: I/System.out(1643): MyLinearLayout--->onInterceptTouchEvent--->ACTION_DOWN 06⑵8 09:09:25.237: I/System.out(1643): MyLinearLayout--->onInterceptTouchEvent--->ACTION_DOWN--->true 06⑵8 09:09:25.246: I/System.out(1643): MyLinearLayout--->onTouchEvent--->ACTION_DOWN 06⑵8 09:09:25.246: I/System.out(1643): MyLinearLayout--->onTouchEvent--->ACTION_DOWN--->true 06⑵8 09:09:25.246: I/System.out(1643): MyLinearLayout--->dispatchTouchEvent--->ACTION_DOWN--->true 06⑵8 09:09:25.246: I/System.out(1643): MyRelativeLayout--->dispatchTouchEvent--->ACTION_DOWN--->true 06⑵8 09:09:25.246: I/System.out(1643): MainActivity--->dispatchTouchEvent--->ACTION_DOWN--->true 06⑵8 09:09:25.326: I/System.out(1643): MainActivity--->dispatchTouchEvent--->ACTION_MOVE 06⑵8 09:09:25.326: I/System.out(1643): MyRelativeLayout--->dispatchTouchEvent--->ACTION_MOVE 06⑵8 09:09:25.326: I/System.out(1643): MyRelativeLayout--->onInterceptTouchEvent--->ACTION_MOVE 06⑵8 09:09:25.326: I/System.out(1643): MyRelativeLayout--->onInterceptTouchEvent--->ACTION_MOVE--->true 06⑵8 09:09:25.326: I/System.out(1643): MyLinearLayout--->dispatchTouchEvent--->ACTION_CANCEL 06⑵8 09:09:25.326: I/System.out(1643): MyLinearLayout--->dispatchTouchEvent--->ACTION_CANCEL--->false 06⑵8 09:09:25.326: I/System.out(1643): MyRelativeLayout--->dispatchTouchEvent--->ACTION_MOVE--->false 06⑵8 09:09:25.326: I/System.out(1643): MainActivity--->onTouchEvent--->ACTION_MOVE 06⑵8 09:09:25.326: I/System.out(1643): MainActivity--->onTouchEvent--->ACTION_MOVE--->false 06⑵8 09:09:25.326: I/System.out(1643): MainActivity--->dispatchTouchEvent--->ACTION_MOVE--->false 06⑵8 09:09:25.336: I/System.out(1643): MainActivity--->dispatchTouchEvent--->ACTION_MOVE 06⑵8 09:09:25.336: I/System.out(1643): MyRelativeLayout--->dispatchTouchEvent--->ACTION_MOVE 06⑵8 09:09:25.336: I/System.out(1643): MyRelativeLayout--->onTouchEvent--->ACTION_MOVE 06⑵8 09:09:25.336: I/System.out(1643): MyRelativeLayout--->onTouchEvent--->ACTION_MOVE--->false 06⑵8 09:09:25.336: I/System.out(1643): MyRelativeLayout--->dispatchTouchEvent--->ACTION_MOVE--->false 06⑵8 09:09:25.336: I/System.out(1643): MainActivity--->onTouchEvent--->ACTION_MOVE 06⑵8 09:09:25.336: I/System.out(1643): MainActivity--->onTouchEvent--->ACTION_MOVE--->false 06⑵8 09:09:25.336: I/System.out(1643): MainActivity--->dispatchTouchEvent--->ACTION_MOVE--->false 06⑵8 09:09:25.412: I/System.out(1643): MainActivity--->dispatchTouchEvent--->ACTION_UP 06⑵8 09:09:25.416: I/System.out(1643): MyRelativeLayout--->dispatchTouchEvent--->ACTION_UP 06⑵8 09:09:25.416: I/System.out(1643): MyRelativeLayout--->onTouchEvent--->ACTION_UP 06⑵8 09:09:25.416: I/System.out(1643): MyRelativeLayout--->onTouchEvent--->ACTION_UP--->false 06⑵8 09:09:25.416: I/System.out(1643): MyRelativeLayout--->dispatchTouchEvent--->ACTION_UP--->false 06⑵8 09:09:25.416: I/System.out(1643): MainActivity--->onTouchEvent--->ACTION_UP 06⑵8 09:09:25.416: I/System.out(1643): MainActivity--->onTouchEvent--->ACTION_UP--->false 06⑵8 09:09:25.416: I/System.out(1643): MainActivity--->dispatchTouchEvent--->ACTION_UP--->false

        下面我們來(lái)分析下具體的輸出進(jìn)程

        為了便于分析,先來(lái)貼出此測(cè)試進(jìn)程中用到的部份源碼:

        ViewGroup$dispatchTouchEvent

@Override public boolean dispatchTouchEvent(MotionEvent ev) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1); } boolean handled = false; if (onFilterTouchEventForSecurity(ev)) { final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); } // Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; } // Check for cancelation. final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; // Update list of touch targets for pointer down, if needed. final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; if (!canceled && !intercepted) { if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); final int childrenCount = mChildrenCount; if (newTouchTarget == null && childrenCount != 0) { final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); // Find a child that can receive the event. // Scan children from front to back. final View[] children = mChildren; final boolean customOrder = isChildrenDrawingOrderEnabled(); for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i; final View child = children[childIndex]; if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); mLastTouchDownIndex = childIndex; mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } } } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled; }
        ViewGroup$dispatchTransformedTouchEvent

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { final boolean handled; // Canceling motions is a special case. We don't need to perform any transformations // or filtering. The important part is the action, not the contents. final int oldAction = event.getAction(); if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { event.setAction(MotionEvent.ACTION_CANCEL); if (child == null) { handled = super.dispatchTouchEvent(event); } else { handled = child.dispatchTouchEvent(event); } event.setAction(oldAction); return handled; } // Calculate the number of pointers to deliver. final int oldPointerIdBits = event.getPointerIdBits(); final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; // If for some reason we ended up in an inconsistent state where it looks like we // might produce a motion event with no pointers in it, then drop the event. if (newPointerIdBits == 0) { return false; } // If the number of pointers is the same and we don't need to perform any fancy // irreversible transformations, then we can reuse the motion event for this // dispatch as long as we are careful to revert any changes we make. // Otherwise we need to make a copy. final MotionEvent transformedEvent; if (newPointerIdBits == oldPointerIdBits) { if (child == null || child.hasIdentityMatrix()) { if (child == null) { handled = super.dispatchTouchEvent(event); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; event.offsetLocation(offsetX, offsetY); handled = child.dispatchTouchEvent(event); event.offsetLocation(-offsetX, -offsetY); } return handled; } transformedEvent = MotionEvent.obtain(event); } else { transformedEvent = event.split(newPointerIdBits); } // Perform any necessary transformations and dispatch. if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } handled = child.dispatchTouchEvent(transformedEvent); } // Done. transformedEvent.recycle(); return handled; }

        具體分析進(jìn)程:

        注意:分發(fā)順序是:Activity----->ViewGroup----->View

                    消費(fèi)順序是:View------>ViewGroup----->Activity

                    View中的事件方法履行流程是:dispatchTouchEvent----->onTouchEvent

                    ViewGroup中的事件方法履行流程是:dispatchTouchEvent----->onInterceptTouchEvent----->onTouchEvent

        (1)先來(lái)看DOWN事件部份:

            事件首先傳遞到MainActivity,調(diào)用它的dispatchTouchEvent分發(fā)到他的子View(MyRelativeLayout上),由于是DOWN事件,滿足ViewGroup$dispatchTouchEvent源碼的第23行if語(yǔ)句的第1個(gè)條件,進(jìn)入if語(yǔ)句塊中,由于我們并沒(méi)有調(diào)用requestDisallowInterceptTouchEvent來(lái)干預(yù)事件的分發(fā)進(jìn)程,所以會(huì)履行第27行的onInterceptTouchEvent方法,我們的測(cè)試中MyRelativeLayout沒(méi)有攔截DOWN事件,因此該方法默許返回值是false賦給intercepted,所以你有了Logcat第4行的輸出,接著履行第46行,滿足if語(yǔ)句條件,進(jìn)入if語(yǔ)句塊中,這個(gè)里面比較關(guān)鍵的代碼是第85行的dispatchTransformedTouchEvent方法,這個(gè)方法會(huì)遞歸的處應(yīng)當(dāng)前View的子View,所以你會(huì)發(fā)現(xiàn)Logcat第11行MyRelativeLayoutdispatchTouchEvent方法才算真正結(jié)束,這里只需要知道第91行會(huì)調(diào)用addTouchTarget方法,該方法會(huì)在其子View的分發(fā)事件(dispatchTouchEvent)返回true的情況下履行,在它里面會(huì)給mFirstTouchTarget賦值便可,由于MyRelativeLayout子View是MyLinearLayout,所以履行MyLinearLayoutdispatchTouchEvent方法,接著履行MyLinearLayoutonInterceptTouchEvent方法,由于MyLinearLayout攔截了DOWN事件,因此onInterceptTouchEvent返回true,那末這時(shí)候候ViewGroup$dispatchTouchEvent的第46--⑴08行代碼將不再履行,由于此時(shí)mFirstTouchTarget還是null的,所以會(huì)履行第111行的if語(yǔ)句塊,調(diào)用dispatchTransformedTouchEvent方法,傳入的第3個(gè)參數(shù)是null,查看ViewGroup$dispatchTransformedTouchEvent源碼的第11行,發(fā)現(xiàn)他會(huì)履行super的dispatchTouchEvent方法,由于我們沒(méi)有為MyLinearLayout設(shè)置onTouch監(jiān)聽(tīng)事件,所以他直接履行了onTouchEvent方法,并且我們消費(fèi)了這個(gè)DOWN事件,所以有了Logcat第9行的輸出,接下來(lái)就是遞歸返回進(jìn)程了,即Logcat第10-⑴2行的輸出部份;

        (2)接下來(lái)分析第1次MOVE事件

            和上面1樣,事件首先到了MainActivity,調(diào)用他的dispatchTouchEvent方法進(jìn)行分發(fā),接著事件分發(fā)到了MyRelativeLayout上面,調(diào)用他的dispatchTouchEvent方法,由于第1次DOWN事件中,我們已將mFirstTouchTarget的值設(shè)置為非null,所以ViewGroup$dispatchTouchEvent方法走到第23行的時(shí)候依然滿足if判斷條件,履行第27行的onInterceptTouchEvent方法,所以有了第15行的Logcat輸出,由于我們?cè)?span style="font-size:14px">MyRelativeLayout中攔截了MOVE事件,所以intercepted的值將會(huì)被賦值為true,因此ViewGroup$dispatchTouchEvent的第46-⑴08行的代碼將不會(huì)履行,到了第111行判斷mFirstTouchTarget不為null,履行else語(yǔ)句部份,這里比較關(guān)鍵的在于第125行,由于此時(shí)的intercepted值為true,所以cancelChild值將為true,在履行第127行dispatchTransformedTouchEvent的時(shí)候?qū)?span style="font-size:14px">cancelChild值傳入,查看ViewGroup$dispatchTransformedTouchEvent的源碼第9行,你會(huì)發(fā)現(xiàn)他履行了ACTION_CANCEL,所以出現(xiàn)了我們Logcat輸出的第17/18行,因此第127行的if條件內(nèi)容將為false,所以handled的值此時(shí)依然是false,由于cancelChild值是true,所以履行第131行,并且此時(shí)的predecessor等于null,因此修改mFirstTouchTarget的值為next,這里就比較重要了,此處的next是null,為何呢?由于之前mFirstTouchTarget的值是MyLinearLayout,雖然MyLinearLayout有子View(MyButton),但是MyLinearLayout把DOWN時(shí)間消費(fèi)了,所以MyButton根本就沒(méi)有加入到事件處理的鏈表中,所以對(duì)mFirstTouchTarget的值進(jìn)行了修改,ViewGroup$dispatchTouchEvent的第148-⑴61行不再會(huì)修改handled的值,那末我們可以認(rèn)為MyRelativeLayoutdispatchTouchEvent方法履行結(jié)束,由于此時(shí)事件還沒(méi)有被消費(fèi),那末只能由MainActivity來(lái)進(jìn)行處理了,所以有了Logcat第20-⑵2行的輸出;

        (3)接下來(lái)分析第2次以后的MOVE事件

           一樣事件首先由MainActivitydispatchTouchEvent分發(fā)到MyRelativeLayout上,履行他的dispatchTouchEvent方法,這時(shí)候候判斷ViewGroup$dispatchTouchEvent第23行的if語(yǔ)句部份,發(fā)現(xiàn)部門組條件,那末會(huì)履行第35行的else語(yǔ)句部份,設(shè)置intercepted的值為true,一樣的不會(huì)履行第46-⑴08行部份,在判斷第111行的mFirstTouchTarget是不是為null時(shí),滿足條件,履行dispatchTransformedTouchEvent方法,傳入的第3個(gè)參數(shù)是null,那末會(huì)履行super的dispatchTouchEvent方法,這屬于View的事件分發(fā)進(jìn)程,一樣我們沒(méi)有為MyRelativeLayout設(shè)置onTouch方法,所以他會(huì)直接履行onTouchEvent方法,所以有了Logcat第25行的輸出,接下來(lái)在onTouchEvent履行結(jié)束以后返回false,由于我們沒(méi)有在MyRelativeLayout中消費(fèi)MOVE事件,由于該事件沒(méi)有處理完,因此會(huì)回傳給MainActivity來(lái)進(jìn)行處理;

        (4)接下來(lái)就是UP事件了:

           UP事件的分析和第2次以后的MOVE事件進(jìn)程1致,就不再贅述了;

        從上面的分析中,我們可以得出結(jié)論:

        某1個(gè)View1旦決定攔截,那末這個(gè)事件序列以后的部份只能由他來(lái)處理,條件條件是以后的事件是可以到達(dá)該View的,就像上面的例子,DOWN事件是由MyLinearLayout來(lái)攔截消費(fèi)的,但是MOVE事件卻不是他處理的,緣由在于MyRelativeLayout對(duì)MOVE事件進(jìn)行了攔截,事件根本就不會(huì)到達(dá)MyLinearLayout;





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